Hit Die: d6.
To qualify to become a
Sex Ninja, a character must fulfill all the following criteria:
Basic Attack Bonus: +3
Perform (Sexual Techniques): 5 ranks
Feats: Improved Unarmed Strike
Attributes: Dex 13+, Cha 16+ (Or Appearance 16+)
Special: Great Leap Class Feature, 2d6 Sneak Attack
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Sexual Techniques) (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Skill Points per Level: 6 + Int Modifier
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
AC Bonus |
Mystic Armour Damage Absorption |
Mystic Armor AC Bonus |
1st |
+0 |
+0 |
+2 |
+0 |
Mystic Armor, Ki Power, Sudden Strike +1d6 |
+0 |
2/- |
+1 |
2nd |
+1 |
+0 |
+3 |
+0 |
Improved Sexual Combat |
+0 |
2/- |
+2 |
3rd |
+2 |
+1 |
+3 |
+1 |
Improved Sunder, Sudden Strike +2d6 |
+0 |
2/- |
+2 |
4th |
+3 |
+1 |
+4 |
+1 |
Ghost Climb |
+0 |
4/- |
+3 |
5th |
+3 |
+1 |
+4 |
+1 |
Improved Grapple, Sudden Strike +3d6 |
+1 |
4/- |
+3 |
6th |
+4 |
+2 |
+5 |
+2 |
Evasion |
+1 |
4/- |
+4 |
7th |
+5 |
+2 |
+5 |
+2 |
Sudden Strike +4d6 |
+1 |
6/- |
+4 |
8th |
+6 |
+2 |
+6 |
+2 |
Weapon Summoning |
+1 |
6/- |
+5 |
9th |
+6 |
+3 |
+6 |
+3 |
Sudden Strike +5d6 |
+1 |
6/- |
+5 |
10th |
+7 |
+3 |
+7 |
+3 |
Purity of Body |
+2 |
8/- |
+6 |
The class features listed below are based on the Charisma Modifier if the Appearance attribute is not part of the campaign. If the Appearance attribute is part of the campaign then the Appearance Modifier is used.
All the following are class features of the Sex Ninja:
Weapon and Armor Proficiency: Sex Ninja do not gain any additional proficiency with weapons.
Mystic Armor (SU): A sex ninja gains the ability to summon a uniform of light cloths that is specific to her, summoning the mystic armor takes 1 minute. This armor acts as clothing, and does not negate the Monk's or Ninja's AC bonus, it disappears when the Sex Ninja falls below 0 hit points. The effects of the mystic armor is negated when other armor or clothing is worn, the sex ninja must not be wearing armor or clothing when the mystic armor is summoned, this does not prevent the use of magical rings, gloves, brasers, amulets, belts, head wear, boots, and cloaks. The mystic armor weighs 0 pounds. It has the following properties based on the Sex Ninja Level.
Damage Absorption. At first level the armor can absorb 2 points of damage from each attach dealing physical damage. This includes magic that deals elemental damage, but not mental damage. It can absorb up to the Sex Ninja's Charisma (or Appearance Modifier if used) * Sex Ninja Levels points of damage. At this point the mystic armor dissolves. The Sex Ninja can repair 10% of the damage for each 2 hours of uninterrupted meditation. If the armor loses all of its hit points, it must be fully repaired before being summoned again. Damage Absorption increases by 2 points at level 4 and every 3 levels there after.
Armor Bonus: The Sex Ninja's Mystic armor provides +1 armor bonus at 1st level, this increases to +2 at 2nd level and increases by one every 2 levels there after.
Armor Sacrifice: The Sex Ninja can choose to sacrifice her armor to negate the damage from one blow that would otherwise force her to negative hit points. This drops the hit points of the Mystic Armor to 0 and forces it to dissolve. Eight additional hours of meditation is required before it can be repaired.
Ki Power (SU): The Sex Ninja gains Ki Points the same as a Ninja does, and are used to activate the Ninja's Ki Powers. She also gets to add her Charisma or Appearance Modifier, to her Wisdom modifier when determining Ki Points.
Sudden Strike (EX): At first level and every second level there after the Sex Ninja adds to her sudden strike ability. The Sex Ninja can apply their Sudden Strike Damage to the Improved Sunder Feat listed below with the same restrictions.
AC Bonus (EX): The Sex Ninja's armor bonus acts like the Monk's or Ninja's Armor bonus and stacks with them. Like the Monk's and Ninja's Armor bonus this bonus doesn't count if the Sex Ninja is wearing Light, Medium or Heavy Armor. The Sex Ninja also adds her Charisma or Appearance Modifier to her AC, in the same way the Ninja or Monk adds their Wisdom Modifier. These bonus's stack.
Improved Sexual Combat (EX): At 2nd Level the Sex Ninja gains the Improved Sexual Combat Feat described below.
Improved Sunder (EX): At 3rd level the Sex Ninja gains the Improved Sunder Feat, against clothing and armor but not against anything else, even if she does not have the prerequisites.
Ghost Climb (SU): At 4th level the Sex Ninja may use one of her Ki Points to cast spider climb on herself, with a caster level equal to her Sex Ninja Level.
Evasion (EX): At 6th level the Sex Ninja gains the Evasion Class ability. If she makes a successful reflex save she takes no damage.
Weapon Summoning (SU): At 8th level the Sex Ninja can select one weapon in her possession as her trade mark weapon. She is able to summon it to hand as a standard action. She may change her trade mark weapon with 24 hours of meditation.
Purity of Body (EX): At 10th level the Sex Ninja becomes immune to all diseases except supernatural diseases (such as mummy rot and lycanthropy)
Sexual Combat
Sexual combat can take place when combatants are in a grapple. The following actions can be taken after the action that the first successful grapple attempt has happened.
Sunder Clothes and Armor: One character involved in the grapple can attempt to strip another opponent of their clothing. This acts as a sunder attempt, and provokes an attack of opportunity from others involved in the grapple, unless the character has the improved sunder combat feat.
Start Sexual Combat: Both the source and target characters must be naked for this to happen. On a successful grapple attempt instead of doing a pin, the character may choose to start sexual combat. This provokes an attack of opportunity unless the character has the improved sexual combat feat.
Continue Sexual Combat: This provokes an attack of opportunity unless the character has the improved sexual combat feat.
Procedures:
A maintain grapple attempt must be attempted at the beginning of each character's action, unless all opponents involved in the grapple wish to continue the action.
An opposed perform (sexual techniques) is made. The Constitution Modifier is also applied to this roll.
Difference |
Result |
---|---|
0 |
Both opponents take 1 point of temporary Constitution Damage |
1-5 |
Loser takes 1 point of Temporary Constitution Damage and 1 point Temporary Wisdom Damage. -1 temporary modifier to Perform (Sexual Techniques) |
5-8 |
Loser takes 2 points of Temporary Constitution Damage and 2 points of Temporary Wisdom Damage. -2 temporary modifier to Perform (Sexual Techniques). Must make a Will save with a DC of the difference or Orgasm. Failure means Stunned for the next 1d4 rounds. |
9-12 |
Loser takes 3 points of Temporary Constitution Damage and 3 points of Temporary Wisdom Damage. -3 temporary modifier to Perform (Sexual Techniques). Must make a Will save with a DC of the higher roll or Orgasm. Failure means Stunned for the next 2d4 rounds. |
13-20 |
Loser takes 4 points of Temporary Constitution Damage and 4 points of Temporary Wisdom Damage. -4 temporary modifier to Perform (Sexual Techniques). Orgasm, Stunned for the next 3d4 rounds. |
If a character's constitution falls to 0, they do not die in this case. Instead they are knocked unconscious. Temporary ability damage is healed at 1 point for every 10 minutes. This constitution penalty only applies to Sexual Combat. If they lost 5 or more points of constitution, they act as if fatigued until they recover all their constitution.
If an opponent is stunned, the character may attempt:
a use rope check to bind them. This provokes an attack of opportunity, unless they have the Improved Sexual Combat Feat, they must score at least 15 for this to be successful. The opponent can use an escape artist check to slip out of the ropes, when they are not stunned, the opponent must not be grappled when she attempts to slip out of the ropes. The opponent cannot choose to break the grapple when bound. And suffers a -1 to perform (sexual techniques) for every 5 points of the successful skill check.
To prolong the orgasm. An opposed perform (sexual techniques) roll is made. On a success of 10 or more the opponent is knocked unconscious till the end of combat.
Feats
Improved Sexual Combat:
Prerequisites: Dex 13+, Improved Unarmed Strike, Perform (Sexual Techniques) 3 ranks.
Benefits: The character does not provoke an attack of opportunity for sexual combat actions.
Normal: The character provokes an attack of opportunity from outside the grapple for each sexual combat action.
Orgasm Recovery:
Prerequisites: Improved Sexual Combat, Perform (Sexual Techniques) 8 ranks.
Benefits: The character may make a second fortitude save after failing a will save after orgasming in sexual combat. Success means the character takes half the rounds of stun, rounded down (minimum 0).
Normal: The character takes rounds of stunned normally.
Improved Orgasm Recovery:
Prerequisites: Improved Orgasm Recovery, Perform (Sexual Techniques) 10 ranks.
Benefits: The character may make a second fortitude save after failing a will save after orgasming in sexual combat. Success means the character takes 1/4 the rounds of stun, rounded down (minimum 0).
Normal: The character takes rounds of stunned normally.
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