Guilds of Mycle

Builders

Potters

Bakers (baking not cooking)

Magicians

Healers

Mercenaries guild

Entertainers

Tailors

Weavers

Notes on crafts:

Weavers:

  With technomagic in the world, large power looms and other machinery has been created to make cloth of any type.  Most of it spun from natural fibers but some work with the alcomists have allowed them to come up with artifical fibers as well.  The alcomists also work with the weavers to come up with new dyes to allow many different colors to be added to the cloth.

Tailors:

  The tailors receive the same benifit as the weavers from technomagic.  Sewing machines have been created, but are not trasportable.  This allows the tailors to make up many different fashions and are only limited by their imagination and what is in style.

Ranks

Ranks Wage Experience
Junior  Apprentice 4 brass marks a week none
Apprentice 6 brass marks a week 6 months
Senior Apprentice 8 brass marks a week 1 yr
Junior Journeyman 3/20th silver marks a week 2 yr
Journeyman 2/10th silver marks a week 3 yrs
Senior Journeyman 1/4th silver marks a week 4 yrs
Master 3/10th silver marks a week 5 yrs
Hall Master 1/2th silver marks a week. 8 yrs

The experience is the minimum amount of experience before they are allowed to take the tests to the next level.  The tests cost alot of money and are fairly hard, so normally it would be twice the amount of experience for the people to advance.  The first test is not that hard.

An apprenticeship costs 3 silver marks.  The apprentice must pay off 1/4 of it before taking the test to be promoted to Apprentice, then 3/4 of it to take the test to become a senior apprentice.  This means that if an apprentice makes only his wage without commissions he'd pay off his his first 1/4 in 20 weeks, his next half with 13 weeks of being an Apprentice rank, and then 10 weeks as a Senior Apprentice to pay off the last 1/4.

The apprentice test costs 1/2 silver mark, the Senior Apprentice test costs 3/4 Silver mark.  The Junior Jouneryman test is a full silver mark.  This means that the actual cost for an apprntice to become a Jouneryman is 5 and a 1/4 marks.  Which is the equalivant of $21,000 US, which is about what it'll cost for room and board at a university for a full degree.

The Journeyman test is about 1.5 silver marks, the Sr Journeyman test is 2 silver marks.  The Master test is 4 silver marks, and the Hall Master test is 10 silver marks.

The wages are what the hall pays out to members.  When a Journeyman or higher gets a job, he pays the Guild Hall he's attached to for the members he employs, these are 'bought' from the guild as well as his own time for the estimated length of the job, if the job runs short then the members get the rest of the wage as bonus, if it runs long then the Journeyman has to pay the guild for the members day by day.  Junior Journeymen can't negotiate commissions.  The guild member incharge of the job buys all materials from the commission.  Any left over money from the commission is left to the guild member incharge of the job.  They usually hand out 50% of it as bonuses to the workers.  This encourages the better members to work for the people that make the most money.  Of course the members who don't pay out these bonuses don't get the good guild members on their projects.

Guilds can pay their members in other ways as well, this is just the normal way.

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