3.75 Bondage Witch

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Bondage witch

Role:


Alignment: Any.

Hit Die: d6


Class Skills:

The bondage witch's class skills are Appraise (Int), Bluff (Cha), Craft(Int), Diplomacy(Cha), Disguise (Cha), Fly(Dex), Knowledge(arcana) (Int), Knowledge (dungeoneering) (Int), Linguistics (Int), Perform(cha), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)


Skill Ranks per Level: 4 + Int Modifier


Class Features:

All of the following are class features of the sorcerer

Weapon and Armor Proficiency: Bondage Witches are proficient with Daggers, Light Crossbows and Whips. They are not proficient with any type of armor or shield.

Spells: A bondage witch casts arcane spells drawn primarily from the list below. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a bondage witch must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bondage witch's spell is 10 + the spell level + the bondage witch's charisma modifier.


Like other spellcasters, a bondage witch can cast only a certain number of spells each day. Each spell costs a certain number of power points, and the number of power points per level is listed below in Table 1.


A bondage witch's selection of spells is extremely limited. A bondage witch begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new bondage witch level she gains one of more new spells as indicated in Table 3. These new spells can be spells choosen from the list below.


Upon reaching 4th level, and at every even-numbered bondage witch level after that (6th, 8th, 10th, and so on), a bondage witch can choose to learn a new spell in place of one she already knows. In effect the bondage witch loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.


Unlike other spell casters that bondage witch is not free to cast her spells. Like the name implies, the bondage witch must be bound to cast her spells. At a minimum her wrists must be bound behind her back. This prevents her from using spells with somatic components, and spells with material components worth more then 1 gp. In addition to this the bondage witch has to have at least her torso and groin visible while casting the spell, without these two restrictions the bondage witch cannot cast spells. Alternately the bondage witches wrists can be bound above her head, or off to the side, but cannot be bound in such a way to be held in front of her.


Specialization: Each bondage witch has a specialization that they can choose, that grants her spells, bonus feats, an additional class skill, and other special abilities. This specialization depends on the bondage witch's training. A bondage witch must pick a specialization at first level.


Bound Spell: At 7th level the bondage witch gains the still spell feat and acts the same way


Bound Revitalization: At 7th level the bondage witch can engage in oral intercourse once per day, and use the climax of the partner to revitalize her power points equal to 2 times their charisma bonus spell points. Ex: A 7th level bondage witch with a charisma of 20 can gain 34 power points back. If the bondage with exceeds her maximum power points per day, the extra power points last for a number of rounds equal to her level. At 14th level the bondage witch can use this power 2 times per day, and at 19th level she can use it 3 times per day.


Gagged Spell: At 10th level the bondage witch gains the silent spell feat and acts the same way, this is only in affect if the bondage witch is gagged. Cantrips do not change levels


Blind Spell: At 15th when the bondage witch is wearing a blindfold she gains the ability to target spells as if she had blind sense (60 ft)


Deafened Spell: At 20th level when the bondage witch is wearing ear plugs, her spell casting is not affected by being deaf. She also does not take the penalty to initiative checks.

Bondage Witch Specializations:

Healing

Class Skill: Heal (Wis)

Specialization Spells:

All the spells are sexual spells and must be cast while the caster is penetrated by the target or penetrating the target. The penetration has to last for at least 5 rounds before the casting can start.

3rd level: Cure Light Wounds

5th level: Cure Moderate Wounds

7th level: Cure Serious Wounds

9th level: Cure Critical Wounds

11th level: Breath of Life (requires only a kiss from the caster, no intercourse)

13th level: Heal

15th level: Regenerate

17th level: Mass Cure Critical wounds

19th level: mass heal

Specialization Power:

3rd: Shared Healing: when a bondage witch heals another person she also heals the same amount of hit points

7th: Bound Restoration: When a bondage witch uses her Bound Revitalization ability a restoration spell is cast on those participating

13th: Orgasmic increase, if the bondage witch climaxes during intercourse any cure mass spell affects all within a 25 ft radius of the bondage witch instead of those who are touching her, she does not choose the targets, all within range get the benefit.

19th: Shared Healing II: When a bondage witch heals another person she shares all the benefits of the healing: ability drain, level drain, etc.


Forced Healing:

The bondage witch can also be forced to use her healing powers based on the situation. When a bondage witch is in forced intercourse she is unable to resist casting her healing skills. Depending on the situation will depend on what spell is cast, she will always cast the highest level spell required by the table below. If there are multiple people taking part, then the mass versions are used, if she has them. If the bondage witch does not have enough power points to cast the spell then she uses the highest level spell she has power points for.


Damage Needing to be healed by most damaged Spell
Less then 9 Cure Light Wounds
10-19 Cure Moderate Wounds
20-28 Cure Serious Wounds
29-38 Cure Moderate Wounds
Greater then 39 Heal

Table 1: Charisma Ability Modifier and Bonus Power Points


Ability

Score

Bonus Power Points (By Class Level)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
10-11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12-13 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
14-15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
16-17 1 3 4 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30
18-19 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
20-21 2 5 7 10 12 15 17 20 22 25 27 30 32 35 37 40 42 45 47 50
22-23 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
24-25 3 7 10 14 17 21 24 28 31 35 38 42 45 49 52 56 59 63 66 70
26-27 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
28-29 4 9 13 18 22 27 31 36 40 45 49 54 58 63 67 72 76 81 85 90
30-31 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
32-33 5 11 16 22 27 33 38 44 49 55 60 66 71 77 82 88 93 99 104 110
34-35 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120
36-37 6 13 19 26 32 39 45 52 58 65 71 78 84 91 97 104 110 117 123 130
38-39 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140
40-41 7 15 22 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150

Formula:

Round Down Ability Score to nearest even number:

Round Down to Nearest Number of ((Ability Score – 10) / 4) * Bondage Witch Level


Table 2: Bondage Witch


Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell Points per day
1st +0 +0 +0 +2 Specialization, cantrips, eschew material, specialization spell 3
2nd +0 +0 +0 +3 4
3rd +1 +1 +1 +3 5
4th +1 +1 +1 +4 specialization spell 18
5th +2 +1 +1 +4 Bound Spell 22
6th +2 +2 +2 +5 specialization spell 47
7th +3 +2 +2 +5 Bound Revitalize I 60
8th +3 +2 +2 +6 specialization spell 93
9th +4 +3 +3 +6 118
10th +4 +3 +3 +7 specialization spell, Gagged Spell 155
11th +5 +3 +3 +7 196
12th +5 +4 +4 +8 specialization spell 233
13th +6 +4 +4 +8 294
14th +6 +4 +4 +9 specialization spell, Bound Revitalize II 327
15th +7 +5 +5 +9 Blind Spell 412
16th +7 +5 +5 +10 specialization spell 437
17th +8 +5 +5 +10 550
18th +8 +6 +6 +11 specialization spell 563
19th +9 +6 +6 +11 708
20th +9 +6 +6 +12 Bound Revitalize III, Deafened Spell 870



Table 3: Bondage Witch Spells Known


Level


Spells Known
Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 5 4 3 2
14th 9 5 5 5 4 3 2 1
15th 9 5 5 5 5 4 3 2
16th 9 5 5 5 5 4 3 2 1
17th 9 5 5 5 5 5 4 3 2
18th 9 5 5 5 5 5 4 3 2 1
19th 9 5 5 5 5 5 5 4 3 2
20th 9 5 5 5 5 5 5 4 3 3

Spells:

Cantrips:

Detect Magic: Does not require somatic components.

Detect Poison: Does not require somatic components

Read Magic: Does not require somatic components, Does not require a focus

Daze: Does not require somatic components

Dancing Lights: Does not require somatic components

Flare: Does not require somatic components

Light: Does not require somatic components

Ghost Sound: Does not require somatic components

Bleed: Does not require somatic components

Touch of Fatigue: Does not require somatic components

Mending: Does not require somatic components

Message: Does not require somatic components

Open/Close: Does not require somatic components

Prestidigitation: Does not require somatic components

Grope:


1st Level Spells: (Cost 1 power point)

Alarm

Endure Elements: No Somatic Components for casting on self

Hold Portal:

Protection from Law/Good/Evil/Chaos: No Somatic Components for casting on self

Shield: No Somatic Components

Grease: No somatic components when casting on personal body parts

Mage Armor: No Somatic Components

Mount: No Somatic Components when summoning with special gear for self. Bridle has reins that end with nipple clamps. Saddle is a kneeling saddle where the witch would kneel, a bar on the saddle that would rub between her labia and buttocks.

Obscuring Mist

Summon Monster I: No somatic components, but if no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead

Unseen Servant: No Somatic components, but if no somatic components are used then the unseen servant gets a will save (will save is equal to the charisma bonus of the caster). If the will save is successful the unseen servant will try to molest the bondage witch/

Comprehend Languages: No somatic components

Detect Secret Doors: No Somatic Components

Detect undead: No somatic components

Identify: No somatic components needed for magic sexual objects.

True Strike:

Charm Person: No Somatic components (+1 level for duration, +1 to save)

Hypnotism: No Somatic components (+1 level for duration, +1 to save)

Sleep: No somatic components needed, but range is personal and burst is 5 feet

Floating Disk:

Disguise Self: No somatic components, but if none are used then you can only change yourself, and not the appearance of anything else, clothes, armour and equipment all appear the same as before.

Magic Aura: No somatic components needed

Silent Image: +1 level for duration, +1 to save

Ventriloquism: No somatic components needed

Chill Touch:

Animate Rope: No somatic components needed, but if not used rope gets a will save (will save is the charisma bonus of the caster) if the rope succeeds at the will save then it enwraps the spell caster.

Enlarge Person: No somatic components needed when used on self.

Expeditious Retreat: No somatic components needed

Feather Fall:

Jump:

Magic Weapon:

Reduce Person: No somatic components needed when cast on self


Cure Light Wounds: Only available to the healing specialization. Casting time is 1 round.

Cure Moderate Wounds: Only available to the healing specialization. Casting time is 2 round.

Cure Serious Wounds: Only available to the healing specialization. Casting time is 3 round.

Cure Critical Wounds: Only available to the healing specialization. Casting time is 4 round.

Breath of Life: Only available to the healing specialization. Casting time is 5 rounds for a non-dead creature, 1 round if the creature is dead.

Heal: Only available to the healing specialization. Casting time is 6 round.

Regenerate: Only available to the healing specialization. Casting time is 7 round.

Mass Cure Critical Wounds: Only available to the healing specialization. Casting time is 8 rounds. Only affects the creatures touching the bondage witch

Mass Heal: Only available to the healing specialization. Casting time is 9 rounds. Only affects the creatures touching the bondage witch