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Revision as of 15:15, 26 December 2009
Contents
Bondage witch
Role:
Alignment: Any.
Hit Die: d6
Class Skills:
The bondage witch's class skills are Appraise (Int), Bluff (Cha), Craft(Int), Diplomacy(Cha), Disguise (Cha), Fly(Dex), Knowledge(arcana) (Int), Knowledge (dungeoneering) (Int), Linguistics (Int), Perform(cha), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)
Skill Ranks per Level: 4 + Int Modifier
Class Features:
All of the following are class features of the sorcerer
Weapon and Armor Proficiency: Bondage Witches are proficient with Daggers, Light Crossbows and Whips. They are not proficient with any type of armor or shield.
Spells: A bondage witch casts arcane spells drawn primarily from the list below. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a bondage witch must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bondage witch's spell is 10 + the spell level + the bondage witch's charisma modifier.
Like other spellcasters, a bondage witch can cast only a certain number of spells each day. Each spell costs a certain number of power points, and the number of power points per level is listed below in Table 1.
A bondage witch's selection of spells is extremely limited. A bondage witch begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new bondage witch level she gains one of more new spells as indicated in Table 3. These new spells can be spells choosen from the list below.
Upon reaching 4th level, and at every even-numbered bondage witch level after that (6th, 8th, 10th, and so on), a bondage witch can choose to learn a new spell in place of one she already knows. In effect the bondage witch loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Unlike other spell casters that bondage witch is not free to cast her spells. Like the name implies, the bondage witch must be bound to cast her spells. At a minimum her wrists must be bound behind her back. This prevents her from using spells with somatic components, and spells with material components worth more then 1 gp. In addition to this the bondage witch has to have at least her torso and groin visible while casting the spell, without these two restrictions the bondage witch cannot cast spells. Alternately the bondage witches wrists can be bound above her head, or off to the side, but cannot be bound in such a way to be held in front of her.
Specialization: Each bondage witch has a specialization that they can choose, that grants her spells, bonus feats, an additional class skill, and other special abilities. This specialization depends on the bondage witch's training. A bondage witch must pick a specialization at first level.
Bound Spell: At 7th level the bondage witch gains the still spell feat and acts the same way
Bound Revitalization: At 7th level the bondage witch can engage in oral intercourse once per day, and use the climax of the partner to revitalize her power points equal to 2 times their charisma bonus spell points. Ex: A 7th level bondage witch with a charisma of 20 can gain 34 power points back. If the bondage with exceeds her maximum power points per day, the extra power points last for a number of rounds equal to her level. At 14th level the bondage witch can use this power 2 times per day, and at 19th level she can use it 3 times per day.
Gagged Spell: At 10th level the bondage witch gains the silent spell feat and acts the same way, this is only in affect if the bondage witch is gagged. Cantrips do not change levels
Blind Spell: At 15th when the bondage witch is wearing a blindfold she gains the ability to target spells as if she had blind sense (60 ft)
Deafened Spell: At 20th level when the bondage witch is wearing ear plugs, her spell casting is not affected by being deaf. She also does not take the penalty to initiative checks.
Bondage Witch Specializations:
Healing
Class Skill: Heal (Wis)
Specialization Spells:
All the spells are sexual spells and must be cast while the caster is penetrated by the target or penetrating the target. The penetration has to last for at least 5 rounds before the casting can start.
3rd level: Cure Light Wounds
5th level: Cure Moderate Wounds
7th level: Cure Serious Wounds
9th level: Cure Critical Wounds
11th level: Breath of Life (requires only a kiss from the caster, no intercourse)
13th level: Heal
15th level: Regenerate
17th level: Mass Cure Critical wounds
19th level: mass heal
Specialization Power:
3rd: Shared Healing: when a bondage witch heals another person she also heals the same amount of hit points
7th: Bound Restoration: When a bondage witch uses her Bound Revitalization ability a restoration spell is cast on those participating
13th: Orgasmic increase, if the bondage witch climaxes during intercourse any cure mass spell affects all within a 25 ft radius of the bondage witch instead of those who are touching her, she does not choose the targets, all within range get the benefit.
19th: Shared Healing II: When a bondage witch heals another person she shares all the benefits of the healing: ability drain, level drain, etc.
Forced Healing:
The bondage witch can also be forced to use her healing powers based on the situation. When a bondage witch is in forced intercourse she is unable to resist casting her healing skills. Depending on the situation will depend on what spell is cast, she will always cast the highest level spell required by the table below. If there are multiple people taking part, then the mass versions are used, if she has them. If the bondage witch does not have enough power points to cast the spell then she uses the highest level spell she has power points for.
Damage Needing to be healed by most damaged | Spell |
Less then 9 | Cure Light Wounds |
10-19 | Cure Moderate Wounds |
20-28 | Cure Serious Wounds |
29-38 | Cure Moderate Wounds |
Greater then 39 | Heal |
Tables
Table 1: Charisma Ability Modifier and Bonus Power Points
Ability
Score |
||||||||||||||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | |
10-11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
12-13 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
14-15 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
16-17 | 1 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 22 | 24 | 25 | 27 | 28 | 30 |
18-19 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
20-21 | 2 | 5 | 7 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | 45 | 47 | 50 |
22-23 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
24-25 | 3 | 7 | 10 | 14 | 17 | 21 | 24 | 28 | 31 | 35 | 38 | 42 | 45 | 49 | 52 | 56 | 59 | 63 | 66 | 70 |
26-27 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 |
28-29 | 4 | 9 | 13 | 18 | 22 | 27 | 31 | 36 | 40 | 45 | 49 | 54 | 58 | 63 | 67 | 72 | 76 | 81 | 85 | 90 |
30-31 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
32-33 | 5 | 11 | 16 | 22 | 27 | 33 | 38 | 44 | 49 | 55 | 60 | 66 | 71 | 77 | 82 | 88 | 93 | 99 | 104 | 110 |
34-35 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 |
36-37 | 6 | 13 | 19 | 26 | 32 | 39 | 45 | 52 | 58 | 65 | 71 | 78 | 84 | 91 | 97 | 104 | 110 | 117 | 123 | 130 |
38-39 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | 105 | 112 | 119 | 126 | 133 | 140 |
40-41 | 7 | 15 | 22 | 30 | 37 | 45 | 52 | 60 | 67 | 75 | 82 | 90 | 97 | 105 | 112 | 120 | 127 | 135 | 142 | 150 |
Formula:
Round Down Ability Score to nearest even number:
Round Down to Nearest Number of ((Ability Score – 10) / 4) * Bondage Witch Level
Table 2: Bondage Witch
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell Points per day |
1st | +0 | +0 | +0 | +2 | Specialization, cantrips, eschew material, specialization spell | 3 |
2nd | +0 | +0 | +0 | +3 | 4 | |
3rd | +1 | +1 | +1 | +3 | 5 | |
4th | +1 | +1 | +1 | +4 | specialization spell | 18 |
5th | +2 | +1 | +1 | +4 | Bound Spell | 22 |
6th | +2 | +2 | +2 | +5 | specialization spell | 47 |
7th | +3 | +2 | +2 | +5 | Bound Revitalize I | 60 |
8th | +3 | +2 | +2 | +6 | specialization spell | 93 |
9th | +4 | +3 | +3 | +6 | 118 | |
10th | +4 | +3 | +3 | +7 | specialization spell, Gagged Spell | 155 |
11th | +5 | +3 | +3 | +7 | 196 | |
12th | +5 | +4 | +4 | +8 | specialization spell | 233 |
13th | +6 | +4 | +4 | +8 | 294 | |
14th | +6 | +4 | +4 | +9 | specialization spell, Bound Revitalize II | 327 |
15th | +7 | +5 | +5 | +9 | Blind Spell | 412 |
16th | +7 | +5 | +5 | +10 | specialization spell | 437 |
17th | +8 | +5 | +5 | +10 | 550 | |
18th | +8 | +6 | +6 | +11 | specialization spell | 563 |
19th | +9 | +6 | +6 | +11 | 708 | |
20th | +9 | +6 | +6 | +12 | Bound Revitalize III, Deafened Spell | 870
|
Table 3: Bondage Witch Spells Known
Level
|
||||||||||
Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 2 | ||||||||
2nd | 5 | 2 | ||||||||
3rd | 5 | 3 | ||||||||
4th | 6 | 3 | 1 | |||||||
5th | 6 | 4 | 2 | |||||||
6th | 7 | 4 | 2 | 1 | ||||||
7th | 7 | 5 | 3 | 2 | ||||||
8th | 8 | 5 | 3 | 2 | 1 | |||||
9th | 8 | 5 | 4 | 3 | 2 | |||||
10th | 9 | 5 | 4 | 3 | 2 | 1 | ||||
11th | 9 | 5 | 5 | 4 | 3 | 2 | ||||
12th | 9 | 5 | 5 | 4 | 3 | 2 | 1 | |||
13th | 9 | 5 | 5 | 5 | 4 | 3 | 2 | |||
14th | 9 | 5 | 5 | 5 | 4 | 3 | 2 | 1 | ||
15th | 9 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | ||
16th | 9 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 | |
17th | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
18th | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 |
19th | 9 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 |
20th | 9 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 |
Spells:
Cantrips:
Detect Magic: Does not require somatic components.
Detect Poison: Does not require somatic components
Read Magic: Does not require somatic components, Does not require a focus
Daze: Does not require somatic components
Dancing Lights: Does not require somatic components
Flare: Does not require somatic components
Light: Does not require somatic components
Ghost Sound: Does not require somatic components
Bleed: Does not require somatic components
Touch of Fatigue: Does not require somatic components
Mending: Does not require somatic components
Message: Does not require somatic components
Open/Close: Does not require somatic components
Prestidigitation: Does not require somatic components
Grope:
1st Level Spells: (Cost 1 power point)
Alarm
Endure Elements: No Somatic Components for casting on self
Hold Portal:
Protection from Law/Good/Evil/Chaos: No Somatic Components for casting on self
Shield: No Somatic Components
Grease: No somatic components when casting on personal body parts
Mage Armor: No Somatic Components
Mount: No Somatic Components when summoning with special gear for self. Bridle has reins that end with nipple clamps. Saddle is a kneeling saddle where the witch would kneel, a bar on the saddle that would rub between her labia and buttocks.
Obscuring Mist
Summon Monster I: No somatic components, but if no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead
Unseen Servant: No Somatic components, but if no somatic components are used then the unseen servant gets a will save (will save is equal to the charisma bonus of the caster). If the will save is successful the unseen servant will try to molest the bondage witch/
Comprehend Languages: No somatic components
Detect Secret Doors: No Somatic Components
Detect undead: No somatic components
Identify: No somatic components needed for magic sexual objects.
True Strike:
Charm Person: No Somatic components (+1 level for duration, +1 to save)
Hypnotism: No Somatic components (+1 level for duration, +1 to save)
Sleep: No somatic components needed, but range is personal and burst is 5 feet
Floating Disk:
Disguise Self: No somatic components, but if none are used then you can only change yourself, and not the appearance of anything else, clothes, armour and equipment all appear the same as before.
Magic Aura: No somatic components needed
Silent Image: +1 level for duration, +1 to save
Ventriloquism: No somatic components needed
Chill Touch:
Animate Rope: No somatic components needed, but if not used rope gets a will save (will save is the charisma bonus of the caster) if the rope succeeds at the will save then it enwraps the spell caster.
Enlarge Person: No somatic components needed when used on self.
Expeditious Retreat: No somatic components needed
Feather Fall:
Jump:
Magic Weapon:
Reduce Person: No somatic components needed when cast on self
Cure Light Wounds: Only available to the healing specialization. Casting time is 1 round.
Cure Moderate Wounds: Only available to the healing specialization. Casting time is 2 round.
Cure Serious Wounds: Only available to the healing specialization. Casting time is 3 round.
Cure Critical Wounds: Only available to the healing specialization. Casting time is 4 round.
Breath of Life: Only available to the healing specialization. Casting time is 5 rounds for a non-dead creature, 1 round if the creature is dead.
Heal: Only available to the healing specialization. Casting time is 6 round.
Regenerate: Only available to the healing specialization. Casting time is 7 round.
Mass Cure Critical Wounds: Only available to the healing specialization. Casting time is 8 rounds. Only affects the creatures touching the bondage witch
Mass Heal: Only available to the healing specialization. Casting time is 9 rounds. Only affects the creatures touching the bondage witch