3.75 Bondage Witch
Contents
- 1 Bondage witch
- 1.1 Class Skills:
- 1.2 Class Features:
- 1.3 Bondage Witch Specializations:
- 1.4 Tables
- 1.5 Spell List:
- 1.5.1 Cantrips:
- 1.5.2 1st Level Spells: (Cost 1 power point)
- 1.5.3 2nd Level Spells: (Cost 4 power points)
- 1.5.4 3rd Level Spells: (Cost 9 power points)
- 1.5.5 4th Level Spells: (Cost 16 power points)
- 1.5.6 5th Level Spells: (Cost 25 power points)
- 1.5.7 6th Level Spells: (Cost 36 power points)
- 1.5.8 7th Level Spells: (Cost 49 power points)
- 1.5.9 8th Level Spells: (Cost 64 power points)
- 1.5.10 9th Level Spells: (Cost 81 power points)
- 1.6 Spells
Bondage witch
Role:
Alignment: Any.
Hit Die: d6
Class Skills:
The bondage witch's class skills are Appraise (Int), Bluff (Cha), Craft(Int), Diplomacy(Cha), Disguise (Cha), Fly(Dex), Knowledge(arcana) (Int), Knowledge (dungeoneering) (Int), Linguistics (Int), Perform(cha), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)
Skill Ranks per Level: 4 + Int Modifier
Class Features:
All of the following are class features of the sorcerer
Weapon and Armor Proficiency: Bondage Witches are proficient with Daggers, Light Crossbows and Whips. They are not proficient with any type of armor or shield.
Spells: A bondage witch casts arcane spells drawn primarily from the list below. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a bondage witch must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bondage witch's spell is 10 + the spell level + the bondage witch's charisma modifier.
Like other spellcasters, a bondage witch can cast only a certain number of spells each day. Each spell costs a certain number of power points, and the number of power points per level is listed below in Table 1.
A bondage witch's selection of spells is extremely limited. A bondage witch begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new bondage witch level she gains one of more new spells as indicated in Table 3. These new spells can be spells choosen from the list below.
Upon reaching 4th level, and at every even-numbered bondage witch level after that (6th, 8th, 10th, and so on), a bondage witch can choose to learn a new spell in place of one she already knows. In effect the bondage witch loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Unlike other spell casters that bondage witch is not free to cast her spells. Like the name implies, the bondage witch must be bound to cast her spells. At a minimum her wrists must be bound behind her back. This prevents her from using spells with somatic components, and spells with material components worth more then 1 gp. In addition to this the bondage witch has to have at least her torso and groin visible while casting the spell, without these two restrictions the bondage witch cannot cast spells. Alternately the bondage witches wrists can be bound above her head, or off to the side, but cannot be bound in such a way to be held in front of her.
Specialization: Each bondage witch has a specialization that they can choose, that grants her spells, bonus feats, an additional class skill, and other special abilities. This specialization depends on the bondage witch's training. A bondage witch must pick a specialization at first level.
Bound Spell: At 7th level the bondage witch gains the still spell feat and acts the same way
Bound Revitalization: At 7th level the bondage witch can engage in oral intercourse once per day, and use the climax of the partner to revitalize her power points equal to 2 times their charisma bonus spell points. Ex: A 7th level bondage witch with a charisma of 20 can gain 34 power points back. If the bondage with exceeds her maximum power points per day, the extra power points last for a number of rounds equal to her level. At 14th level the bondage witch can use this power 2 times per day, and at 19th level she can use it 3 times per day.
Gagged Spell: At 10th level the bondage witch gains the silent spell feat and acts the same way, this is only in affect if the bondage witch is gagged. Cantrips do not change levels
Blind Spell: At 15th when the bondage witch is wearing a blindfold she gains the ability to target spells as if she had blind sense (60 ft)
Deafened Spell: At 20th level when the bondage witch is wearing ear plugs, her spell casting is not affected by being deaf. She also does not take the penalty to initiative checks.
Bondage Witch Specializations:
Healing
Class Skill: Heal (Wis)
Specialization Spells:
All the spells are sexual spells and must be cast while the caster is penetrated by the target or penetrating the target. The penetration has to last for at least 5 rounds before the casting can start. But once the 5 rounds is done the 5 round wait time does not have to be repeated unless penetration stops. The target is the creature involved in the penetration, and the wait period restarts if the target changes.
3rd level: Bind Light Wounds
5th level: Bind Moderate Wounds
7th level: Bind Serious Wounds
9th level: Bind Critical Wounds
11th level: Breath of Life (requires only a kiss from the caster, no intercourse)
13th level: Heal
15th level: Regenerate
17th level: Mass Bind Critical wounds
19th level: mass heal
Specialization Power:
1st: Extra Feat: Combat Casting, Iron Will, Great Fortitude, Spell Focus, Spell Focus (Heal), Lightning Reflexes, Maximize Spell, Spell Penetration
3rd: Shared Healing: when a bondage witch heals another person she also heals the same amount of hit points
7th: Bound Restoration: When a bondage witch uses her Bound Revitalization ability a restoration spell is cast on those participating
9th: Extra Feat: Combat Casting, Iron Will, Great Fortitude, Spell Focus, Spell Focus (Heal), Lightning Reflexes, Maximize Spell, Spell Penetration
13th: Orgasmic increase, if the bondage witch climaxes during intercourse any Bind mass spell affects all within a 15 ft radius of the bondage witch instead of those who are touching her, she does not choose the targets, all within range get the benefit.
15th: Extra Feat: Combat Casting, Iron Will, Great Fortitude, Spell Focus, Spell Focus (Heal), Lightning Reflexes, Maximize Spell, Spell Penetration
19th: Shared Healing II: When a bondage witch heals another person she shares all the benefits of the healing: ability drain, level drain, etc.
20th: Extra Feat: Combat Casting, Iron Will, Great Fortitude, Spell Focus, Spell Focus (Heal), Lightning Reflexes, Maximize Spell, Spell Penetration
Forced Healing:
The bondage witch can also be forced to use her healing powers based on the situation. When a bondage witch is in forced intercourse she is unable to resist casting her healing skills. Depending on the situation will depend on what spell is cast, she will always cast the highest level spell required by the table below. If there are multiple people taking part, then the mass versions are used, if she has them. If the bondage witch does not have enough power points to cast the spell then she uses the highest level spell she has power points for.
Damage Needing to be healed by most damaged | Spell |
Less then 9 | Bind Light Wounds |
10-19 | Bind Moderate Wounds |
20-28 | Bind Serious Wounds |
29-38 | Bind Moderate Wounds |
39-47 | Breath of Life |
Greater then 47 | Heal |
Tables
Table 1: Charisma Ability Modifier and Bonus Power Points
Ability
Score |
||||||||||||||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | |
10-11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
12-13 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
14-15 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
16-17 | 1 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 22 | 24 | 25 | 27 | 28 | 30 |
18-19 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
20-21 | 2 | 5 | 7 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | 45 | 47 | 50 |
22-23 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
24-25 | 3 | 7 | 10 | 14 | 17 | 21 | 24 | 28 | 31 | 35 | 38 | 42 | 45 | 49 | 52 | 56 | 59 | 63 | 66 | 70 |
26-27 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 |
28-29 | 4 | 9 | 13 | 18 | 22 | 27 | 31 | 36 | 40 | 45 | 49 | 54 | 58 | 63 | 67 | 72 | 76 | 81 | 85 | 90 |
30-31 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
32-33 | 5 | 11 | 16 | 22 | 27 | 33 | 38 | 44 | 49 | 55 | 60 | 66 | 71 | 77 | 82 | 88 | 93 | 99 | 104 | 110 |
34-35 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 |
36-37 | 6 | 13 | 19 | 26 | 32 | 39 | 45 | 52 | 58 | 65 | 71 | 78 | 84 | 91 | 97 | 104 | 110 | 117 | 123 | 130 |
38-39 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | 105 | 112 | 119 | 126 | 133 | 140 |
40-41 | 7 | 15 | 22 | 30 | 37 | 45 | 52 | 60 | 67 | 75 | 82 | 90 | 97 | 105 | 112 | 120 | 127 | 135 | 142 | 150 |
Formula:
Round Down Ability Score to nearest even number:
Round Down to Nearest Number of ((Ability Score - 10) / 4) * Bondage Witch Level
Table 2: Bondage Witch
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell Points per day |
1st | +0 | +0 | +0 | +2 | Specialization, cantrips, eschew material, specialization power | 3 |
2nd | +0 | +0 | +0 | +3 | 4 | |
3rd | +1 | +1 | +1 | +3 | specialization spell, specialization power | 5 |
4th | +1 | +1 | +1 | +4 | 18 | |
5th | +2 | +1 | +1 | +4 | Bound Spell, specialization spell | 22 |
6th | +2 | +2 | +2 | +5 | 47 | |
7th | +3 | +2 | +2 | +5 | Bound Revitalize I, specialization spell, specialization power | 60 |
8th | +3 | +2 | +2 | +6 | 93 | |
9th | +4 | +3 | +3 | +6 | specialization spell | 118 |
10th | +4 | +3 | +3 | +7 | Gagged Spell | 155 |
11th | +5 | +3 | +3 | +7 | specialization spell | 196 |
12th | +5 | +4 | +4 | +8 | 233 | |
13th | +6 | +4 | +4 | +8 | specialization spell, specialization power | 294 |
14th | +6 | +4 | +4 | +9 | Bound Revitalize II | 327 |
15th | +7 | +5 | +5 | +9 | Blind Spell, specialization spell | 412 |
16th | +7 | +5 | +5 | +10 | 437 | |
17th | +8 | +5 | +5 | +10 | specialization spell | 550 |
18th | +8 | +6 | +6 | +11 | 563 | |
19th | +9 | +6 | +6 | +11 | specialization spell, specialization power | 708 |
20th | +9 | +6 | +6 | +12 | Bound Revitalize III, Deafened Spell | 870 |
Table 3: Bondage Witch Spells Known
Level
|
||||||||||
Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 2 | ||||||||
2nd | 5 | 2 | ||||||||
3rd | 5 | 3 | ||||||||
4th | 6 | 3 | 1 | |||||||
5th | 6 | 4 | 2 | |||||||
6th | 7 | 4 | 2 | 1 | ||||||
7th | 7 | 5 | 3 | 2 | ||||||
8th | 8 | 5 | 3 | 2 | 1 | |||||
9th | 8 | 5 | 4 | 3 | 2 | |||||
10th | 9 | 5 | 4 | 3 | 2 | 1 | ||||
11th | 9 | 5 | 5 | 4 | 3 | 2 | ||||
12th | 9 | 5 | 5 | 4 | 3 | 2 | 1 | |||
13th | 9 | 5 | 5 | 5 | 4 | 3 | 2 | |||
14th | 9 | 5 | 5 | 5 | 4 | 3 | 2 | 1 | ||
15th | 9 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | ||
16th | 9 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 | |
17th | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
18th | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 |
19th | 9 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 |
20th | 9 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 |
Spell List:
Cantrips:
Abjuration
Conjuration
Divination
Spell Name: | Differences from Core Rulebook |
Detect Magic | No somatic component |
Detect Poison | No somatic component |
Read Magic | No somatic component, no focus |
Enchantment
Spell Name: | Differences from Core Rulebook |
Daze | No somatic component |
Evocation
Spell Name: | Differences from Core Rulebook |
Dancing Lights | No somatic component |
Flare | No somatic component |
Light | No somatic component |
Illusion
Spell Name: | Differences from Core Rulebook |
Ghost Sound | No somatic component |
Necromancy
Spell Name: | Differences from Core Rulebook |
Bleed | No somatic component |
Touch of Fatigue | No somatic component |
Transmutation
Spell Name: | Differences from Core Rulebook |
Grope | Described below in Spells Section |
Mending | No somatic component |
Message | No somatic component |
Open/Close | No somatic component |
Universal
Spell Name: | Differences from Core Rulebook |
Prestidigitation | No somatic component |
1st Level Spells: (Cost 1 power point)
Abjuration
Spell Name: | Differences from Core Rulebook |
Alarm | No changes from Core Rulebooks |
Endure Elements | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Hold Portal | No changes from Core Rulebooks |
Protection from Law/Good/Evil/Chaos | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Conjuration
Spell Name: | Differences from Core Rulebook |
Bind Light Wounds | Described below in Spells Section |
Shield | No somatic components |
Grease | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Mage Armor | No somatic components |
Mount | Somatic components optional. When not use the mount appears with special equipment for the bondage witch. The reins end in nipple clamps, the saddle is designed to be knelt on, and has a wooden piece down the center like a bondage pony. |
Obscuring Mist | No changes from Core Rulebooks |
Summon Monster I | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Unseen Servant | Somatic components optional. If no somatic components are used then the unseen servant gets a will save (will save is equal to the charisma bonus of the caster). If the will save is successful the unseen servant will try to molest the bondage witch/ |
Divination
Spell Name: | Differences from Core Rulebook |
Comprehend Languages | No somatic components |
Detect Secret Doors | No somatic components |
Detect undead | No somatic components |
Identify | Somatic components optional. When identifying a magical piece of sex gear then a somatic component is not needed. When identifying other gear then it is needed. |
True Strike | No changes from Core Rulebooks |
Enchantment
Spell Name: | Differences from Core Rulebook |
Charm Person | No somatic component. Spell DC is +1 and +1 level for duration |
Hypnotism | No somatic component. Spell DC is +1 and +1 level for duration |
Sleep | Somatic components optional. If no somatic components are used then the burst is only 5 feet centered on the caster. |
Evocation
Spell Name: | Differences from Core Rulebook |
Floating Disk | No changes from Core Rulebooks |
Illusion
Spell Name: | Differences from Core Rulebook |
Disguise Self | Somatic components optional. If no somatic components are used then you can only change your appearance, and not the appearance of anything else, clothes, armor and equipment all appear the same as before. |
Magic Aura | No somatic components. |
Silent Image | Spell DC is +1 and +1 level for duration |
Ventriloquism | No somatic components. |
Necromancy
Spell Name: | Differences from Core Rulebook |
Chill Touch | No changes from Core Rulebooks |
Transmutation
Spell Name: | Differences from Core Rulebook |
Animate Rope | Somatic components optional. If no somatic components are used the rope gets a will save (will save is the charisma bonus of the caster) if the rope succeeds at the will save then it enwraps the spell caster. |
Enlarge Person | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Expeditious Retreat | No somatic components. |
Feather Fall | No changes from Core Rulebooks |
Jump | No changes from Core Rulebooks |
Magic Weapon | No changes from Core Rulebooks |
Reduce Person | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
2nd Level Spells: (Cost 4 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Arcane Lock | Somatic component optional: When no somatic component is used, the arcane lock can only be used on bondage gear and cages. The bondage witch herself cannot pass the lock in this case. |
Obscure Object | Somatic components optional: when no somatic components are used, the object is restricted to an object that the bondage witch wears |
Protection from Arrows | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Resist Energy | Somatic components optional: no somatic component when target is personal, somatic component required otherwise |
Conjuration
Spell Name: | Differences from Core Rulebook |
Fog Cloud | Somatic component optional: When no somatic component is used, the range is personal |
Glitter Dust | Somatic component optional: When no somatic component is used, the range is personal |
Summon Monster II | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Summon Swarm | Somatic component optional: When no somatic component is used, the range is personal |
Web | Somatic component optional: When no somatic component is used, the range is personal |
Divination
Spell Name: | Differences from Core Rulebook |
Detect Thoughts | No somatic component |
Locate Object | No somatic component |
See Invisibility | No somatic component |
Enchantment
Spell Name: | Differences from Core Rulebook |
Daze Monster | No somatic component. Spell DC is +1 and +1 level for duration |
Hideous Laughter | No somatic component. Spell DC is +1 and +1 level for duration |
Touch of Idiocy | No somatic component. |
Evocation
Spell Name: | Differences from Core Rulebook |
Continual Flame | No changes from Core Rulebooks |
Darkness | Somatic component optional. If no somatic component is used, then the object is personal |
Flaming Sphere | No changes from Core Rulebooks |
Gust of Wind | No changes from Core Rulebooks |
Scorching Ray | No changes from Core Rulebooks |
Shatter | Somatic component optional: When no somatic component is used, the range is personal |
Illusion
Spell Name: | Differences from Core Rulebook |
Blur | Somatic component optional: When no somatic component is used, the range is personal |
Hypnotic Pattern | No somatic components Spell DC is +1 and +1 level for duration |
Invisibility | No changes from Core Rulebooks |
Magic Mouth | No changes from Core Rulebooks |
Mirror Image | No somatic component |
Minor Image | No somatic components Spell DC is +1 and +1 level for duration |
Misdirection | Somatic components optional. If no somatic components are used then the object to be misdirected is self |
Phantom Trap | Somatic components optional: when no somatic components are used, the object is restricted to an object that the bondage witch wears |
Necromancy
Spell Name: | Differences from Core Rulebook |
Blindness/Deafness | Somatic component optional: When no somatic component is used, the range is touch |
Command Undead | No somatic component |
False Life | No somatic component |
Scare | No somatic component |
Transmutation
Spell Name: | Differences from Core Rulebook |
Alter Self | No somatic component |
Bear's Endurance | Somatic component optional. If no somatic component is used then the target is personal |
Bull's Strength | Somatic component optional. If no somatic component is used then the target is personal |
Cat's Grace | Somatic component optional. If no somatic component is used then the target is personal |
Darkvision | Somatic component optional. If no somatic component is used then the target is personal |
Eagle's Splendor | Somatic component optional. If no somatic component is used then the target is personal |
Fox's Cunning | Somatic component optional. If no somatic component is used then the target is personal |
Knock | No changes from core rule book |
Levitate | Somatic component optional. If no somatic component is used then the target is personal |
Make Whole | Somatic component optional. If no somatic component is used then the target is touch |
Owl's Wisdom | Somatic component optional. If no somatic component is used then the target is personal |
Pyrotechnics | No changes from core rule book |
Rope Trick | Somatic component optional. If no somatic component is used then when cast the bondage witch is transported into the extra-dimensional space, and is bound by the end of the rope. If the bondage witch is unbound then the spell ends |
Spider Climb | Somatic component optional. If no somatic component is used then the target is personal |
Whispering Wind | No somatic component |
3rd Level Spells: (Cost 9 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Dispel Magic | No change from core rulebook |
Magic Circle against Chaos/Evil/Good/Law | No somatic component |
Nondetection | Somatic component optional. If no somatic component is used then the target is personal |
Protection from Energy | Somatic component optional. If no somatic component is used then the target is personal |
Conjuration
Spell Name: | Differences from Core Rulebook |
Phantom Steed | Somatic components optional. When not use the mount appears with special equipment for the bondage witch. The reins end in nipple clamps, the saddle is designed to be knelt on, and has a wooden piece down the center like a bondage pony. |
Sleet Storm | Somatic component optional. If no somatic component is used then the storm appears centered on the caster |
Stinking cloud | Somatic component optional. If no somatic component is used then the cloud appears centered on the caster |
Summon Monster III | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Divination
Spell Name: | Differences from Core Rulebook |
Arcane Sight | No somatic component |
Clairaudience / Clairvoyance | No somatic component |
Tongues | No somatic component |
Enchantment
Spell Name: | Differences from Core Rulebook |
Deep Slumber | Somatic component optional. If no somatic component is used then the effect is centered on the caster |
Heroism | No somatic component |
Hold Person | Somatic component optional. If no somatic component then the range is touch |
Rage | Somatic component optional. If no somatic component then the range is touch |
Suggestion | Somatic component optional. If no somatic component then the range is touch |
Evocation
Spell Name: | Differences from Core Rulebook |
Daylight | Somatic component optional. If no somatic component is used then the object is the caster |
Lightning Bolt | No changes from the core rule book |
Tiny Hut | No changes from the core rulebook |
Wind Wall | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Illusion
Spell Name: | Differences from Core Rulebook |
Displacement | Somatic components optional. When no somatic components are used then the target is personal |
Invisibility Sphere | No Change from Core Rulebook |
Major Image | No somatic components Spell DC is +1 and +1 level for duration |
Necromancy
Spell Name: | Differences from Core Rulebook |
Gentle Repose | No change from Core Rulebook |
Halt Undead | No somatic component |
Vampiric Touch | No change from Core Rulebook |
Transmutation
Spell Name: | Differences from Core Rulebook |
Blink | Somatic components optional. When no somatic components are used then the target is personal |
Fly | Somatic components optional. When no somatic components are used then the target is personal |
Gaseous Form | Somatic components optional. When no somatic components are used then the target is personal |
Haste | Somatic component optional. If no somatic component then effect is centered on spell caster |
Keen Edge | No change from Core Rulebook |
Magic Weapon, Greater | No change from Core Rulebook |
Shrink Item | No change from Core Rulebook |
Slow | Somatic component optional. If no somatic component then effect is centered on spell caster |
Water Breathing | Somatic component optional. If no somatic component is used then target is personal |
4th Level Spells: (Cost 16 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Fire Trap | No change from Core Rulebook |
Globe of Invulnerability, Lesser | No Somatic component |
Remove Curse | Somatic components optional. When no somatic components are used then the target is personal |
Stoneskin | Somatic components optional. When no somatic components are used then the target is personal |
Conjuration
Spell Name: | Differences from Core Rulebook |
Black Tentacles | Somatic component optional. If no somatic component then effect is centered on spell caster. Caster takes no damage from being grappled |
Dimension Door | No change from Core Rulebook |
Minor Creation | No change from Core Rulebook |
Secure Shelter | Somatic component optional. If no somatic component is used then the bondage witch is automatically bound to her bed when she enters the shelter |
Solid Fog | Somatic component optional. If no somatic component then effect is centered on spell caster |
Summon Monster IV | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Divination
Spell Name: | Differences from Core Rulebook |
Arcane Eye | No change from Core Rulebook |
Detect Scrying | No somatic component |
Locate Creature | No somatic component |
Scrying | No somatic component |
Enchantment
Spell Name: | Differences from Core Rulebook |
Charm Monster | No somatic component. Spell DC is +1 and +1 level for duration |
Confusion | Somatic component optional. If no somatic component used then the range is touch |
Crushing Despair | Somatic component optional. If no somatic component used then the range is touch |
Geas, Lesser | Somatic component optional. If no somatic component used then the range is touch |
Evocation
Spell Name: | Differences from Core Rulebook |
Fire Shield | No somatic component |
Ice Storm | Somatic component optional. If no somatic component then effect is centered on spell caster |
Resilient Sphere | Somatic component optional. If no somatic component is used then range is touch |
Shout | No change from core rulebook |
Wall of Fire | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Wall of Ice | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Illusion
Spell Name: | Differences from Core Rulebook |
Hallucinatory Terrain | Somatic component optional. If no somatic component then effect is centered on spell caster |
Illusory Wall | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Invisibility, Greater | Somatic component optional. If no somatic component then target is personal |
Phantasmal Killer | Somatic component optional. If no somatic component is used then range is touch |
Rainbow Pattern | Somatic component optional. If no somatic component then effect is centered on spell caster |
Shadow Conjuration | No change from Core Rulebook |
Necromancy
Spell Name: | Differences from Core Rulebook |
Animate Dead | No change from Core Rulebook |
Bestow Curse | No change from Core Rulebook |
Contagion | No change from Core Rulebook |
Fear | Somatic component optional. If no somatic component is used then range is touch |
Transmutation
Spell Name: | Differences from Core Rulebook |
Enlarge Person, Mass | Somatic component optional. If no somatic component is used then range is touch |
Reduce Person, Mass | Somatic component optional. If no somatic component is used then range is touch |
Stone Shape | No change from Core Rulebook |
5th Level Spells: (Cost 25 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Break Enchantment | Somatic component optional. If no somatic component is used then range is touch |
Dismissal | Somatic component optional. If no somatic component is used then range is touch |
Mage's Private Sanctum | Somatic components optional. When no somatic components then the spell only lasts as long as the bondage witch is bound |
Conjuration
Spell Name: | Differences from Core Rulebook |
Breath of Life | No somatic component. Healing specialization is required. If cast on a living creature casting time is 5 rounds after the 5 round intercourse time before casting begins. Casting is 1 standard action when attempting to revive a dead creature |
Cloudkill | Somatic component optional. If no somatic component then effect is centered on spell caster |
Mage's Faithful Hound | Somatic components optional. If no somatic component is used then the faithful hound gets a will save, if it succeeds then if molests the witch until it is satisfied and then follows the description of the spell. |
Major Creation | No changes from core rulebook |
Planar Binding, Lesser | Somatic component optional. If the summoned outsider succeeds at the will save he can still arrive and appear outside the trap. He will then optionally attempt to dominate the bondage witch |
Secret Chest | No somatic component, no focus if the bondage witch is using it to store different magical bondage, or plain bondage gear |
Summon Monster V | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Teleport | No change from Core Rulebook |
Wall of Stone | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Divination
Spell Name: | Differences from Core Rulebook |
Contact Other Plane | No Somatic component. |
Prying Eyes | No Somatic component |
Telepathic Bond | No somatic component, spell's duration can be extended to 1 hour / level if the contact is sexual during casting of the spell. |
Enchantment
Spell Name: | Differences from Core Rulebook |
Dominate Person | No Somatic component. Spell DC is +1 and +1 level for duration |
Feeblemind | Somatic component optional. If no somatic component is used then range is touch |
Hold Monster | No Somatic component. Spell DC is +1 and +1 level for duration |
Mind Fog | Somatic component optional. If no somatic component then effect is centered on spell caster |
Evocation
Spell Name: | Differences from Core Rulebook |
Interposing Hand | Somatic component optional. If no somatic component is used then the hand gets a will save (bonus equal to the charisma bonus of the caster) then the hand molests the caster |
Sending | No somatic component. |
Wall of Force | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Illusion
Spell Name: | Differences from Core Rulebook |
Dream | No somatic component, communication can be both ways if the witch remains bound in the dream and sex is involved. |
False Vision | No somatic component |
Mirage Arcana | No somatic component |
Nightmare | No somatic component |
Persistent Image | No somatic components Spell DC is +1 and +1 level for duration |
Seeming | Somatic component optional. If no somatic component is used then range is touch |
Shadow Evocation | No somatic components Spell DC is +1 and +1 level for duration |
Necromancy
Spell Name: | Differences from Core Rulebook |
Blight | No somatic component |
Magic Jar | Somatic component optional, but if no somatic component used then range is touch |
Waves of Fatigue | No change from core Rulebook |
Transmutation
Spell Name: | Differences from Core Rulebook |
Animal Growth | Somatic component optional, but if no somatic component is used then range is touch |
Baleful Polymorph | Somatic component optional, but if no somatic component is used then range is touch |
Fabricate | No change from core Rulebook |
Overland Flight | No somatic component |
Passwall | No change from core Rulebook |
Polymorph | No change from core Rulebook |
Telekinesis | No somatic component |
Transmute Mud to Rock | No change from Core Rulebook |
Transmute Rock to Mud | No change from Core Rulebook |
Universal
Spell Name: | Differences from Core Rulebook |
Permanency | No somatic component |
6th Level Spells: (Cost 36 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Antimagic Field | Somatic component optional. If no somatic component then effect is centered on spell caster |
Dispel Magic, Greater | Somatic component optional. If no somatic component is used then target is personal. Area dispel can be used, but effect is centered on the spell caster |
Globe of Invulnerability | No somatic component |
Guards and Wards | No change from core rulebook |
Repulsion | No somatic component. |
Conjuration
Spell Name: | Differences from Core Rulebook |
Acid Fog | Somatic component optional. If no somatic component then effect is centered on spell caster |
Heal | No somatic component. Healing specialization is required. Casting time is 6 rounds after the 5 round intercourse time before casting begins. |
Planar Binding | Somatic component optional. If the summoned outsider succeeds at the will save he can still arrive and appear outside the trap. He will then optionally attempt to dominate the bondage witch |
Summon Monster VI | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Wall of Iron | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Divination
Spell Name: | Differences from Core Rulebook |
Analyze Dweomer | No somatic component |
Legend Lore | No somatic component |
True Seeing | Somatic component optional. If no somatic component is used then the target is personal |
Enchantment
Spell Name: | Differences from Core Rulebook |
Geas/Quest | Somatic component optional. If no somatic component is used then the range is touch |
Heroism, Greater | Somatic component optional. If no somatic component is used then the range is touch |
Suggestion, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Evocation
Spell Name: | Differences from Core Rulebook |
Contingency | No somatic component |
Forceful Hand | Somatic component optional. If no somatic component is used then the hand gets a will save (bonus equal to the charisma bonus of the caster) then the hand molests the caster |
Illusion
Spell Name: | Differences from Core Rulebook |
Mislead | No somatic component Spell DC is +1 and +1 level for duration |
Permanent Image | No somatic components Spell DC is +1 and +1 level for duration |
Programmed Image | No somatic components Spell DC is +1 and +1 level for duration |
Shadow Walk | No changes from core rulebook |
Viel | Somatic component optional. If no somatic component is used then the range is touch |
Necromancy
Spell Name: | Differences from Core Rulebook |
Circle of Death | Somatic component optional. If no somatic component then effect is centered on spell caster |
Create Undead | No change from core rulebook |
Eyebite | Somatic component optional. If no somatic component is used then the range is touch |
Undeath to Death | Somatic component optional. If no somatic component then effect is centered on spell caster |
Transmutation
Spell Name: | Differences from Core Rulebook |
Bear's Endurance, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Bull's Strength, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Cat's Grace, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Control Water | Somatic component optional. If no somatic component is used then the range is touch |
Eagle's Splendor Mass | Somatic component optional. If no somatic component is used then the range is touch |
Flesh to Stone | Somatic component optional. If no somatic component is used then the range is touch |
Fox's Cunning, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Move Earth | Somatic component optional. If no somatic component is used then the range is touch |
Owl's Wisdom, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Stone to Flesh | Somatic component optional. If no somatic component is used then the range is touch |
7th Level Spells: (Cost 49 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Banishment | Somatic component optional. If no somatic component is used then the range is touch |
Sequester | Somatic component optional. If no somatic component is used then the target is personal |
Spell Turning | No somatic component |
Conjuration
Spell Name: | Differences from Core Rulebook |
Mage's Magnificent Mansion | Somatic component optional. If no somatic component is used then the bondage witch is immediately transported to the mansion, in a special dungeon room which takes up 8 of the cubes, if she leaves the spell ends |
Phase Door | No change from core rulebook |
Plane Shift | No change from core rulebook |
Regenerate | No somatic component. Healing specialization is required. Casting time is 7 rounds after the 5 round intercourse time before casting begins. |
Summon Monster VII | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Teleport, Greater | No change from Core Rulebook |
Teleport Object | No change from Core Rulebook |
Divination
Spell Name: | Differences from Core Rulebook |
Arcane Sight, Greater | No somatic component |
Scrying, Greater | No somatic component |
Vision | No somatic component |
Enchantment
Spell Name: | Differences from Core Rulebook |
Hold Person, Mass | No somatic component Spell DC is +1 and +1 level for duration |
Insanity | Somatic component optional. If no somatic component is used then the range is touch |
Power World Blind | No change from core rulebook |
Evocation
Spell Name: | Differences from Core Rulebook |
Force Cage | Somatic component optional. If no somatic component is used then the range is touch |
Grasping Hand | Somatic component optional. If no somatic component is used then the hand gets a will save (bonus equal to the charisma bonus of the caster) then the hand molests the caster |
Mage's Sword | No somatic component |
Illusion
Spell Name: | Differences from Core Rulebook |
Invisibility, Mass | Somatic component optional. If no somatic component is used then the range is touch |
Project Image | No somatic components Spell DC is +1 and +1 level for duration |
Shadow Conjuration, Greater | No somatic components Spell DC is +1 and +1 level for duration |
Simulacrum | Somatic components optional. If no somatic component is used, then the creature gets a will save and if successful has only one thought on its mind and that's intercourse with the bondage witch |
Necromancy
Spell Name: | Differences from Core Rulebook |
Control Undead | Somatic component optional. If no somatic component then effect is centered on spell caster |
Waves of Exhaustion | No change from core Rulebook |
Transmutation
Spell Name: | Differences from Core Rulebook |
Control Weather | Somatic component optional. If no somatic component then effect is centered on spell caster |
Ethereal Jaunt | No somatic component |
Polymorph, Greater | No change from core rulebook |
Reverse Gravity | Somatic component optional. If no somatic component then effect is centered on spell caster |
Statue | Somatic component optional. If no somatic component is used then the target is personal |
Universal
Spell Name: | Differences from Core Rulebook |
Limited Wish | No change from core rulebook |
8th Level Spells: (Cost 64 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Dimensional Lock | Somatic component optional. If no somatic component then effect is centered on spell caster |
Mind Blank | Somatic component optional. If no somatic component is used then the range is touch |
Prismatic Wall | Somatic component optional. If no somatic component then the wall passes though where the caster is. |
Protection from Spells | Somatic component optional. If no somatic component is used then the target is personal |
Conjuration
Spell Name: | Differences from Core Rulebook |
Incendiary Cloud | Somatic component optional. If no somatic component then effect is centered on spell caster |
Maze | Somatic component optional. If no somatic component is used then the range is touch |
Planar Binding, Greater | Somatic component optional. If the summoned outsider succeeds at the will save he can still arrive and appear outside the trap. He will then optionally attempt to dominate the bondage witch |
Summon Monster VIII | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Trap the Soul | Somatic component optional. If no somatic component is used then the range is touch |
Divination
Spell Name: | Differences from Core Rulebook |
Discern Location | No somatic component |
Moment of Prescience | No somatic component |
Prying Eyes, Greater | No somatic component |
Enchantment
Spell Name: | Differences from Core Rulebook |
Antipathy | Somatic component optional. If no somatic component then effect is centered on spell caster |
Binding | No somatic component. Spell DC is +1 and +1 level for duration |
Charm Monster, Mass | No somatic component. Spell DC is +1 and +1 level for duration |
Demand | No somatic component |
Irresistible Dance | No somatic component. Spell DC is +1 and +1 level for duration |
Power Word Stun | No change from core rulebook |
Sympathy | Somatic component optional. If no somatic component then effect is centered on spell caster |
Evocation
Spell Name: | Differences from Core Rulebook |
Clenched Fist | Somatic component optional. If no somatic component is used then the hand gets a will save (bonus equal to the charisma bonus of the caster) then the hand molests the caster |
Shout, Greater | No somatic component. |
Sunburst | Somatic component optional. If no somatic component then effect is centered on spell caster |
Telekinetic Sphere | No change from core rulebook |
Illusion
Spell Name: | Differences from Core Rulebook |
Scintillating Pattern | No somatic component |
Screen | No somatic component. |
Shadow Evocation, Greater | No somatic component. Spell DC is +1 and +1 level for duration |
Necromancy
Spell Name: | Differences from Core Rulebook |
Clone | No change from core rulebook |
Create Greater Undead | No change from core rulebook |
Horrid Wilting | Somatic component optional. If no somatic component then effect is centered on spell caster |
Transmutation
Spell Name: | Differences from Core Rulebook |
Iron Body | No somatic component |
Polymorph any Object | No somatic component |
Temporal Stasis | No somatic component |
9th Level Spells: (Cost 81 power points)
Abjuration
Spell Name: | Differences from Core Rulebook |
Freedom | No somatic component |
Imprisonment | No somatic component |
Mage's Disjunction | Somatic component optional. If no somatic component then effect is centered on spell caster |
Prismatic Sphere | Somatic component optional. If no somatic component then effect is centered on spell caster |
Conjuration
Spell Name: | Differences from Core Rulebook |
Gate | No somatic component |
Refuge | No somatic component |
Summon Monster IX | Somatic components optional. If no somatic components are used the monster gets a will save, if it succeeds it will attempt to attack the bondage witch instead |
Teleporation Circle | No change from core rulebook |
Divination
Spell Name: | Differences from Core Rulebook |
Foresight | Somatic component optional. If no somatic component is used then the target is personal |
Enchantment
Spell Name: | Differences from Core Rulebook |
Dominate Monster | No somatic component. Spell DC is +1 and +1 level for duration |
Hold Monster, Mass | No somatic component. Spell DC is +1 and +1 level for duration |
Power World Kill | No change from core rulebook |
Evocation
Spell Name: | Differences from Core Rulebook |
Crushing Hand | Somatic component optional. If no somatic component is used then the hand gets a will save (bonus equal to the charisma bonus of the caster) then the hand molests the caster |
Meteor Swarm | No change from core rulebook |
Illusion
Spell Name: | Differences from Core Rulebook |
Shades | No somatic component. Spell DC is +1 and +1 level for duration |
Weird | Somatic component optional. If no somatic component then range is touch |
Necromancy
Spell Name: | Differences from Core Rulebook |
Astral Projection | No somatic component. Spell DC is +1 and +1 level for duration |
Energy Drain | Somatic component optional. If no somatic component then range is touch |
Soul Bind | Somatic component optional. If no somatic component then range is touch |
Wail of the Banshee | No change from core rulebook |
Transmutation
Spell Name: | Differences from Core Rulebook |
Etherealness | No somatic component. Spell DC is +1 and +1 level for duration |
Time Stop | No somatic component |
Universal
Spell Name: | Differences from Core Rulebook |
Wish | No change from core rulebook |
Spells
Bind Light Wounds
School conjuration (healing) Level Bondage Witch 1 (requires healing specialization)
Casting Time 1 full round see text
Components
Range touch
Target creature touched
Duration Instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless) see text
When having intercourse with another creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. Like most healing specialization spells this spell requires the bondage witch have intercourse with the target creature for at least 5 rounds before starting to cast the spell.
Bind Moderate Wounds
School conjuration (healing) Level Bondage Witch 2 (requires healing specialization)
Casting Time 2 full round see text
This spell functions like bind light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10)
Bind Serious Wounds
School conjuration (healing) Level Bondage Witch 3 (requires healing specialization)
Casting Time 3 full round see text
This spell functions like bind light wounds, except that it cures 3d8 points of damage +1 point per caster level (maximum +15)
Bind Critical Wounds
School conjuration (healing) Level Bondage Witch 4 (requires healing specialization)
Casting Time 4 full round see text
This spell functions like bind light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20)
Bind Light Wounds, Mass
School conjuration (healing) Level Bondage Witch 1 (requires healing specialization & Enhanced Healing Feat described below)
Casting Time 5 full round see text
Components
Range touch
Target creatures touched, burst 15 feet see text
Duration Instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless) see text
When having intercourse with another creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +25). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. Like most healing specialization spells this spell requires the bondage witch have intercourse with the target creature for at least 5 rounds before starting to cast the spell.
Normally the range of this spell is for creatures touching the bondage witch. But if the bondage witch is 13th level or higher and has a climax during intercourse while the spell is being cast then all creatures within 15 feet of the bondage witch get affected by the spell, the bondage witch cannot select the targets.
Bind Moderate Wounds, Mass
School conjuration (healing) Level Bondage Witch 6 (requires healing specialization & Enhanced Healing Feat described below)
Casting Time 6 full round see text
This spell functions like mass bind light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +30)
Bind Serious Wounds, Mass
School conjuration (healing) Level Bondage Witch 7 (requires healing specialization & Enhanced Healing Feat described below)
Casting Time 7 full round see text
This spell functions like mass bind light wounds, except that it cures 3d8 points of damage +35 point per caster level (maximum +30)
Bind Critical Wounds, Mass
School conjuration (healing) Level Bondage Witch 8 (requires healing specialization)
Casting Time 8 full round see text
This spell functions like mass bind light wounds, except that it cures 5d8 points of damage +1 point per caster level (maximum +40)
Grope
School transmutation Level Bondage Witch 0
Casting Time 1 standard action
Components V
Range close (25 ft + 5 ft/2 levels)
Target on creature
Duration concentration
Saving Throw none Spell Resistance yes
Focusing on a creature you gather your will to pinch, fondle and grope them from a far. This does no damage, only provides the sensation of someone's hand over their body.